Training Executive Functions
When faced with a new, difficult, and unexpected problem, we use our brain’s ability to consciously focus on a specific task and direct our thinking towards a goal-directed behaviour; known as executive functions
This area of research aims to evaluate the effect that serious gaming has on these executive functions using the latest technology and innovative tools, ranging from Tablet/ PC-Gaming to immersive environments such as virtual reality.
A secondary aim is to evaluate the influence of a new training environment called the ‘Helix Arena’, which allows for an individual to be fully immersed in a 360-degree environment. The effects of these training devices will be explored in both clinical and athletic populations.